Poxyquotl Generation Tables

All Poxyquotl are generated on the same service table. All poxyquotl receive an automatic level of carousing skill. Failure to make a survival roll is resolved on the unfit for service table. This is a frequent occurrence, which is reflective of the fact that few Poxyquotl are allowed to leave their homeworld.

UPP Generation (re-roll any 1's)
STR 2D6 INT 2D6 +1
DEX 2D6 +2 EDU 1D6
END 2D6 -1 SOC N/A

Assignments:

For the first assignment year roll one skill on the life table

Roll: Assignments
2 Space 8 Life
3 Life 9 Vice
4 Carny 10 Combat
5 Carny 11 Vice
6 Combat 12 Technical
7 Life

Assignment Resolution:

Add +1 to survival rolls is Acrobatics, Streetwise or Taunting are level 2 or better.

Assignment

Survival

Skill

Special

Special Results

Space 5+ 6+ 10+ owns personal vacc suit
Life 4+ 5+ 12+ JOT skill
Carny 4+ 6+ 11+ 2 skill rolls
Combat 6+ 8+ 10+ 2nd skill (1D6): 1-3 = taunting, 4-6 =acrobatics
Vice 5+ 7+ 10+ 2D6 X 10K credits
Technical 4+ 5+ 10+ 1D6 X 1K credits

Skills Tables:

After 2 terms you may elect to add +1 to roll.

Roll Life Carny Combat Vice Technical
1 Taunting Taunting Brawling Gambling Interrogation
2 +1 DEX Performance Thrown Weapon Streetwise Computer
3 +1 END Disguise Taunting Bribery Vehicle
4 Carousing Sleight of Hand Acrobatics Acrobatics Trader
5 Stealth Ventriloquism Taunting Intrusion Broker
6 Acrobatics Persuasion Acrobatics Streetwise Acrobatics
7 JOT Persuasion Demolitions Forgery Steward

Unfit for Service

Roll Circumstance Consequences
2 Murder victim Death, no benefits
3 Accidental death Death, no benefits
4 Returned to homeworld Not allowed to leave for 5 years
5 Returned to homeworld Not allowed to leave for 5 years
6 Does jail time 2 D6 months in jail, lose 2 mustering rolls
7 Injured while taunting/brawling 2 D6 weeks in hospital, -1 to STR
8 Injured in pratfall 1 D6 weeks in hospital, -1 to DEX
9 Unfit/Psychological Lose all mustering out rolls
10 Expelled/Planetary Ban Banned from 1 D3 planets randomly, +1 high psg
11 Legal Tangle (roll 1 D6)

1=law, 2-3=civil, 4-6=drafted

Lose cash roll. If drafted roll 1D6 for service as listed below:

1=Navy, 2=Marines, 3=Army, 4=Scouts, 5=Entertainer, 6=Choice

12 Becomes Famous Media victim from now on (subject to GM harassment),

Receives 2 D6 X 10K credits

Mustering Out Benefits

Only one roll is allowed on the cash table unless the character has gambling skill; if so, then 2 rolls are allowed (with no +1 modifier to roll as usual for gambling skill). One roll is acquired for each 4 year term.
Roll Cash
1 1,000 cr
2 10,000 cr
3 20,000 cr
4 50,000 cr
5 100,000 cr
6 1 MCR

Roll Material Benefits
1 +1 DEX
2 +2 INT
3 High Passage
4 Traveler's Aid Society (re-roll if received twice)
5 Diplomatic Passport
6 Fun Suit

Aging Table

At the specified ages, aging rolls (2 D6) are made against STR, DEX, and END. If the number specified (or higher) is not rolled the value in parenthesis is subtracted from the UPP.

Age STR (minus) DEX (minus) END ( minus)
38 8+ (-1) 4+ (-1) 7+ (-1)
44 8+ (-1) 6+ (-1) 7+ (-1)
50 8+ (-1) 8+ (-1) 8+ (-1)
56 8+ (-1) 8+ (-1) 8+ (-1)
62 8+ (-2) 8+ (-2) 8+ (-2)
68+ 8+ (-3) 8+ (-2) 8+ (-3)