Game Notes Archive

Regina and Environs

1998 | 1999 | 2000 | 2001 | 2002

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This page is for the use of the Referee or designate to maintain notes on the current game or campaign. Check here for what's been happening. Please note: When our evil GM takes a rest, the emergency backup GM will be indicated with green type.

1 Jan 00 - It takes a thief to catch a thief.

2 Jan 00 - Learning curves. Treasure hunts. Repeated trips to Regina Trauma.

8 Jan 00 - Wisdom that fits like an old shoe; knowledge in pieces. Treasure. Travel. Danger.

9 Jan 00 -Never, ever, book passage on a cruise liner in the company of our characters.

15 Jan 00 - Gvurrdon: Mr. Toad's Wild Ride has nothing on this party's mode of travel.

21 Jan 00 - Gvurrdon: Just drop in for a visit to this war zone!

22 Jan 00 - Gvurrdon: The Marines (and their lone trusty Navy guy) bite back, I mean, fight back.

23 Jan 00 - Gvurrdon: It's so crazy, it just might work...

29 Jan 00 - Gvurrdon: Yes, the unpleasantness on Vera Cruz continues.

5 Feb 00 - Back on board the ship to Tremous Dex.

12 Feb 00 - No gaming due to scheduling issues.

18 Feb 00 - Does "non-stop flight" mean that this ship never lands??

20 Feb 00 - Arrival at Tremous Dex at last. Where all is peaceful and quiet. Not!

26 Feb 00 - Gvurrdon: Death from above, and a plan of action.

4 March 00 - No Trav gaming, due to schedules, etc. (We did game, but not Traveller - Scribe gets a break!)

11 March 00 - No gaming at all, due to relativity. (Well, relatives, at any rate.) Don't worry - we'll be right back!

18 March 00 - In search of Treal's treasure. A very strange trip, with much danger and secret stuff.

25 March 00 - Gvurrdon: Suicide mission?

25 March & 1 April 00 - Gvurrdon: Post disaster wrap up and housekeeping.

1 April 00 - Everyone dies. (Okay, just kidding.). The treasure is never what we expect.

8 April 00 - The travelling Lyrian circus comes to Regina for the bemusement of the natives.

9 April 00 - Regina politics in all its awesome splendor. Or something like that.

9 April 00B - Wolfhound: Does the Q in Q-boat stand for Quirky?

15 April 00 - Duty and honour and all that crap.

22 April 00 - Norwescon!

29 April 00 - Yet another obligatory trip to solve somebody else's problem. <Alternate GM>

6 May 00 - The quest for justice on Menorb continues. Things heat up for the not so merry band. <Alternate GM>

13 May 00 - Menorb (still). Gaol-breaks, chain gangs, mistaken identity, vengeance, and a really big rock.<Alternate GM>

20 May 00 - Gee, it's great to be home again. Or not.

27 May 00 - More proof that Regina is not for the faint-hearted.

28 May 00 - Identities are revealed. Plans are formed. Surprises and foreshadowing. Some one gets pushed too far.

3 June 00 - Reflections, visions, apparitions. Subjective reality.

10 June 00 - Obligations. Professional and personal in nature.

17 June 00 - Old friends, old enemies, and the end of the road.

18 June 00 - Is this going to be a stand-up fight or another bug hunt?

24 June 00 - A new mystery to solve, as well as Hunter's private life to rearrange. <Alternate GM>

1 July 00 - In search of Ming-Na. <Alternate GM>

2 July 00 - Who's idea was this Louzy trip, any way? <Alternate GM>

7 July 00 - Sticks and stones may break our bones, but we'd prefer grenade launchers. <Alternate GM>

8 July 00 - Shopping the Tec Level 3 World: a Primer. <Alternate GM>

14 July 00 - A Holiday in Hell Begins. <Alternate GM>

22 July 00 - "Yeah, but it's a dry heat..." <Alternate GM>

29 July 00 - The party learns of Ming-Na and the Flying Monkeys. <Alternate GM>

5 August 00 - The Saga of the Elongated Yellow Fruit. <Alternate GM>

12 August 00 - That ever-expanding circle of life thing again.

23 Nov 00 - Max, Joe, and Amanda arrive on Regina to find old friends and new ones.

24 Nov 00 - Cancel my order for 'Chef's Surprise', please.

25 Nov 00 - Don't worry, we've got a plan.